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A
addShapeToFile(Shape, Node, Document)
- Static method in class org.univ.paris5.GameOfLife.
Util
Save the Node.
Algorithm
- Class in
org.univ.paris5.GameOfLife
Every Algorithm must implement this Class.
Algorithm()
- Constructor for class org.univ.paris5.GameOfLife.
Algorithm
Algorithm_10_States
- Class in
org.univ.paris5.GameOfLife.algorithms
One algoritm with 3 state.
Algorithm_10_States()
- Constructor for class org.univ.paris5.GameOfLife.algorithms.
Algorithm_10_States
Algorithm_1_States
- Class in
org.univ.paris5.GameOfLife.algorithms
One algoritm with 3 state.
Algorithm_1_States()
- Constructor for class org.univ.paris5.GameOfLife.algorithms.
Algorithm_1_States
Algorithm_2_States
- Class in
org.univ.paris5.GameOfLife.algorithms
One algoritm with 3 state.
Algorithm_2_States()
- Constructor for class org.univ.paris5.GameOfLife.algorithms.
Algorithm_2_States
Algorithm_3_States
- Class in
org.univ.paris5.GameOfLife.algorithms
One algoritm with 3 state.
Algorithm_3_States()
- Constructor for class org.univ.paris5.GameOfLife.algorithms.
Algorithm_3_States
Algorithm_4_States
- Class in
org.univ.paris5.GameOfLife.algorithms
One algoritm with 3 state.
Algorithm_4_States()
- Constructor for class org.univ.paris5.GameOfLife.algorithms.
Algorithm_4_States
Algorithm_5_States
- Class in
org.univ.paris5.GameOfLife.algorithms
One algoritm with 3 state.
Algorithm_5_States()
- Constructor for class org.univ.paris5.GameOfLife.algorithms.
Algorithm_5_States
Algorithm_6_States
- Class in
org.univ.paris5.GameOfLife.algorithms
One algoritm with 3 state.
Algorithm_6_States()
- Constructor for class org.univ.paris5.GameOfLife.algorithms.
Algorithm_6_States
Algorithm_7_States
- Class in
org.univ.paris5.GameOfLife.algorithms
One algoritm with 3 state.
Algorithm_7_States()
- Constructor for class org.univ.paris5.GameOfLife.algorithms.
Algorithm_7_States
Algorithm_8_States
- Class in
org.univ.paris5.GameOfLife.algorithms
One algoritm with 3 state.
Algorithm_8_States()
- Constructor for class org.univ.paris5.GameOfLife.algorithms.
Algorithm_8_States
Algorithm_9_States
- Class in
org.univ.paris5.GameOfLife.algorithms
One algoritm with 3 state.
Algorithm_9_States()
- Constructor for class org.univ.paris5.GameOfLife.algorithms.
Algorithm_9_States
algoritmDir
- Variable in class org.univ.paris5.GameOfLife.
GameOfLife
algoritmPath
- Variable in class org.univ.paris5.GameOfLife.
GameOfLife
algoSelected(String)
- Method in class org.univ.paris5.GameOfLife.
GameOfLife
Selected algoritem in the menu.
B
beginning()
- Method in class org.univ.paris5.GameOfLife.
GameOfLife
Beginning creating new generations.
C
Cell
- Class in
org.univ.paris5.GameOfLife
Every cell in the grid is a Cell-object.
Cell(int, int)
- Constructor for class org.univ.paris5.GameOfLife.
Cell
Instance of the Cell.
Cell(int, int, State)
- Constructor for class org.univ.paris5.GameOfLife.
Cell
Constructor
clear()
- Method in class org.univ.paris5.GameOfLife.
GameOfLife
Go to the next generation.
clear()
- Method in interface org.univ.paris5.GameOfLife.
Grid
Clears grid.
clear()
- Method in class org.univ.paris5.GameOfLife.
GridWorld
Clears grid.
col
- Variable in class org.univ.paris5.GameOfLife.
Cell
D
DialogAbout()
- Method in class org.univ.paris5.GameOfLife.
GameOfLife
draw(int, int)
- Method in class org.univ.paris5.GameOfLife.
GridCanvas
Draw in this cell.
G
GameOfLife
- Class in
org.univ.paris5.GameOfLife
The Game Of Life Applet.
GameOfLife()
- Constructor for class org.univ.paris5.GameOfLife.
GameOfLife
getAlgoritm()
- Method in class org.univ.paris5.GameOfLife.
Shape
Get the algoritm with this shap.
getCells()
- Method in class org.univ.paris5.GameOfLife.
Shape
Get shape data.
getCellStateByNeighbor(State, Cell[])
- Method in class org.univ.paris5.GameOfLife.
Algorithm
The method abstract, you must redefine this method in your class Algorithm.
getCellStateByNeighbor(State, Cell[])
- Method in class org.univ.paris5.GameOfLife.algorithms.
Algorithm_10_States
getCellStateByNeighbor(State, Cell[])
- Method in class org.univ.paris5.GameOfLife.algorithms.
Algorithm_1_States
getCellStateByNeighbor(State, Cell[])
- Method in class org.univ.paris5.GameOfLife.algorithms.
Algorithm_2_States
getCellStateByNeighbor(State, Cell[])
- Method in class org.univ.paris5.GameOfLife.algorithms.
Algorithm_3_States
getCellStateByNeighbor(State, Cell[])
- Method in class org.univ.paris5.GameOfLife.algorithms.
Algorithm_4_States
getCellStateByNeighbor(State, Cell[])
- Method in class org.univ.paris5.GameOfLife.algorithms.
Algorithm_5_States
getCellStateByNeighbor(State, Cell[])
- Method in class org.univ.paris5.GameOfLife.algorithms.
Algorithm_6_States
getCellStateByNeighbor(State, Cell[])
- Method in class org.univ.paris5.GameOfLife.algorithms.
Algorithm_7_States
getCellStateByNeighbor(State, Cell[])
- Method in class org.univ.paris5.GameOfLife.algorithms.
Algorithm_8_States
getCellStateByNeighbor(State, Cell[])
- Method in class org.univ.paris5.GameOfLife.algorithms.
Algorithm_9_States
getColor()
- Method in class org.univ.paris5.GameOfLife.
State
Get the color.
getDefaultState()
- Method in class org.univ.paris5.GameOfLife.
States
The method get default state, i s so 1re index state.
getDimension()
- Method in interface org.univ.paris5.GameOfLife.
Grid
Get dimension of cellgrid.
getDimension()
- Method in class org.univ.paris5.GameOfLife.
GridWorld
Get dimension of cellgrid.
getEnum()
- Method in interface org.univ.paris5.GameOfLife.
Grid
Get cell-enumerator.
getEnum()
- Method in class org.univ.paris5.GameOfLife.
GridWorld
Get cell-enumerator.
getGenerations()
- Method in class org.univ.paris5.GameOfLife.
GridWorld
Get number of generations.
getIndex()
- Method in class org.univ.paris5.GameOfLife.
State
Get the index.
getListAlgotiem()
- Method in class org.univ.paris5.GameOfLife.
GameOfLife
Charge the list algorithms.
getName()
- Method in class org.univ.paris5.GameOfLife.
Shape
Get name of shape.
getNeighbour(int, int)
- Method in class org.univ.paris5.GameOfLife.
GridWorld
Get Objet Cell with the possition.
getNextState(State)
- Method in class org.univ.paris5.GameOfLife.
States
Get next state.
getNombreNeighbor(int)
- Static method in class org.univ.paris5.GameOfLife.
Util
Calcul the numbre neighbor with loop.
getNumberLoop()
- Method in class org.univ.paris5.GameOfLife.
Algorithm
Get number loop.
getNumberState()
- Method in class org.univ.paris5.GameOfLife.
States
The method get the size of the states.
getPopulation()
- Method in class org.univ.paris5.GameOfLife.
GridWorld
Get number population.
getPosition()
- Method in class org.univ.paris5.GameOfLife.
Cell
Get String Position.
getRandomCell(int)
- Method in class org.univ.paris5.GameOfLife.
GridWorld
Get Random number for state index.
getRules()
- Method in class org.univ.paris5.GameOfLife.
Algorithm
Get rules String.
getShape()
- Method in class org.univ.paris5.GameOfLife.
GridWorld
Get cell-Hashtable.
getShape(String)
- Static method in class org.univ.paris5.GameOfLife.
Util
Get the shape from to a file xml.
getState()
- Method in class org.univ.paris5.GameOfLife.
Cell
Get State Objet.
getStateByIndex(String)
- Method in class org.univ.paris5.GameOfLife.
States
get the State with index.
getStateCell(int, int)
- Method in interface org.univ.paris5.GameOfLife.
Grid
Get status of cell.
getStateCell(int, int)
- Method in class org.univ.paris5.GameOfLife.
GridWorld
Get status of cell.
getStates()
- Method in class org.univ.paris5.GameOfLife.
Algorithm
Get objet States.
getStates()
- Method in class org.univ.paris5.GameOfLife.
GridCanvas
Get States for Canvas.
Grid
- Interface in
org.univ.paris5.GameOfLife
It contains generic methods to operate on a cell grid.
GridCanvas
- Class in
org.univ.paris5.GameOfLife
Subclass of Canvas, which makes the cellgrid visible.
GridCanvas(Grid, int, States)
- Constructor for class org.univ.paris5.GameOfLife.
GridCanvas
Constructs a CellGridCanvas.
GridWorld
- Class in
org.univ.paris5.GameOfLife
Contains the cellgrid, the current shape and the Game Of Life algorithm that changes it.
GridWorld(Algorithm, int, int)
- Constructor for class org.univ.paris5.GameOfLife.
GridWorld
Instance of GridWorld.
I
indexState
- Variable in class org.univ.paris5.GameOfLife.
State
init()
- Method in class org.univ.paris5.GameOfLife.
GameOfLife
Init the applet.
initCell(boolean)
- Method in class org.univ.paris5.GameOfLife.
GridWorld
Init all cell for state random
initParam()
- Method in class org.univ.paris5.GameOfLife.
GameOfLife
Init the Param of applet.
initState(int)
- Method in class org.univ.paris5.GameOfLife.
States
The method of init the state map.
L
listAlgoFile
- Variable in class org.univ.paris5.GameOfLife.
GameOfLife
listShapeFile
- Variable in class org.univ.paris5.GameOfLife.
GameOfLife
loadAlgo()
- Method in class org.univ.paris5.GameOfLife.
GameOfLife
Add algorithmes in to the menu.
loadShape(String)
- Method in class org.univ.paris5.GameOfLife.
GameOfLife
Charge shape file.
N
neighbor_loop
- Variable in class org.univ.paris5.GameOfLife.
Algorithm
next()
- Method in class org.univ.paris5.GameOfLife.
GridWorld
Create next generation of shape.
nextGeneration()
- Method in class org.univ.paris5.GameOfLife.
GameOfLife
Go to the next generation.
O
openShapeList()
- Method in class org.univ.paris5.GameOfLife.
GameOfLife
Open a shape from to a file.
org.univ.paris5.GameOfLife
- package org.univ.paris5.GameOfLife
This package contains the classes relative to the Game Of Life.
org.univ.paris5.GameOfLife.algorithms
- package org.univ.paris5.GameOfLife.algorithms
This package contains the classes Algorithm for the Game Of Life.
P
paint(Graphics)
- Method in class org.univ.paris5.GameOfLife.
GridCanvas
Draw this generation.
R
random()
- Method in class org.univ.paris5.GameOfLife.
GameOfLife
Go to the next generation.
random()
- Method in class org.univ.paris5.GameOfLife.
GridWorld
Clears grid.
resize(int, int)
- Method in interface org.univ.paris5.GameOfLife.
Grid
Resize the cell grid.
resize(int, int)
- Method in class org.univ.paris5.GameOfLife.
GridWorld
Resize the cell grid.
row
- Variable in class org.univ.paris5.GameOfLife.
Cell
rules
- Variable in class org.univ.paris5.GameOfLife.
Algorithm
run()
- Method in class org.univ.paris5.GameOfLife.
GameOfLife
S
saveCellState(int, int)
- Method in class org.univ.paris5.GameOfLife.
GridCanvas
Remember state of cell for drawing.
saveShape(String)
- Method in class org.univ.paris5.GameOfLife.
GameOfLife
Save the shape in file Xml.
saveShape(Shape, String)
- Static method in class org.univ.paris5.GameOfLife.
Util
Save the shape to the file xml.
setAlgorithm(Algorithm)
- Method in class org.univ.paris5.GameOfLife.
GridWorld
setCell(int, int, State)
- Method in interface org.univ.paris5.GameOfLife.
Grid
Set status of cell (alive or dead).
setCell(int, int, State)
- Method in class org.univ.paris5.GameOfLife.
GridWorld
Set status of cell (alive or dead).
setCellSize(int)
- Method in class org.univ.paris5.GameOfLife.
GridCanvas
Set cell size.
setColor(Color)
- Method in class org.univ.paris5.GameOfLife.
State
Set the color.
setIndex(String)
- Method in class org.univ.paris5.GameOfLife.
State
Set the index.
setLoop(int)
- Method in class org.univ.paris5.GameOfLife.
GameOfLife
Set the Numbre loop.
setNumberLoop(int)
- Method in class org.univ.paris5.GameOfLife.
Algorithm
Set number loop.
setRules(String)
- Method in class org.univ.paris5.GameOfLife.
Algorithm
Set rules String.
setShape(Hashtable)
- Method in class org.univ.paris5.GameOfLife.
GridWorld
Set cell-Hashtable.
setState(State)
- Method in class org.univ.paris5.GameOfLife.
Cell
Set State Objet.
setState(String, State)
- Method in class org.univ.paris5.GameOfLife.
States
Modified or Add a new state.
setState(State)
- Method in class org.univ.paris5.GameOfLife.
States
Modified or Add a new state.
setStates(States)
- Method in class org.univ.paris5.GameOfLife.
GridCanvas
Set States for Canvas.
setStateUnderMouse(State)
- Method in class org.univ.paris5.GameOfLife.
GridCanvas
Set state of underm mouse.
Shape
- Class in
org.univ.paris5.GameOfLife
Shape contains data of one (predefined) shape.
Shape(String, Hashtable, Algorithm)
- Constructor for class org.univ.paris5.GameOfLife.
Shape
Constructa a Shape.
shapeFileDir
- Variable in class org.univ.paris5.GameOfLife.
GameOfLife
shapeFileName
- Variable in class org.univ.paris5.GameOfLife.
GameOfLife
shapeSelected(String)
- Method in class org.univ.paris5.GameOfLife.
GameOfLife
Selected shape in the menu.
state
- Variable in class org.univ.paris5.GameOfLife.
Cell
State
- Class in
org.univ.paris5.GameOfLife
Every cell have a state, it is this objet.
State(State)
- Constructor for class org.univ.paris5.GameOfLife.
State
Instance of State.
State(String, Color)
- Constructor for class org.univ.paris5.GameOfLife.
State
Instance of State.
stateColor
- Variable in class org.univ.paris5.GameOfLife.
State
stateMouse
- Variable in class org.univ.paris5.GameOfLife.
GridCanvas
states
- Variable in class org.univ.paris5.GameOfLife.
Algorithm
This three variable must redefine in your new class Algorithm
States
- Class in
org.univ.paris5.GameOfLife
Every Algoritm have a states, it is this objet.
States()
- Constructor for class org.univ.paris5.GameOfLife.
States
Instance of the States.
States(int, Color[])
- Constructor for class org.univ.paris5.GameOfLife.
States
Instance of the States, this instance set the valeu of the state.
stateUnderMouse
- Variable in class org.univ.paris5.GameOfLife.
GridCanvas
stop()
- Method in class org.univ.paris5.GameOfLife.
GameOfLife
U
update(Graphics)
- Method in class org.univ.paris5.GameOfLife.
GridCanvas
Use double buffering.
Util
- Class in
org.univ.paris5.GameOfLife
The method tools for Game of life.
Util()
- Constructor for class org.univ.paris5.GameOfLife.
Util
Create a instance the Util.
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